Friday, September 19, 2008

The Generals Lay their plans...

The following are the battles envisioned for the upcoming Diamond Wars XXIII.

Woods Battle:
The team that will start as the Defending team will be presented the “Attackers” flag. The team captain and up to 5 people will then have 5 minutes to hide the flag in the woods. Lay on will be called and the attackers are timed as how long it takes to find their flag and return it to the starting spot. After the flag is returned to the starting spot the time will be stopped and the sides will “swap”, with the attackers now hiding the attacker’s flag.
Fizban Rules:
· The flag must be placed where it will be visible and easily retrievable. (The flag is NOT to be placed in someone’s tunic, 40’ up in a tree, buried under a pile of leaves, etc.).
· Proper hand protection IS required to carry the flag, but not to hide it.
· If the flag bearer is killed while carrying the flag, the flag is dropped where the flag bearer is killed.
· Either team is then able to move the flag as they see fit, defenders can move the flag to re-hide the flag or attackers can reclaim the flag and continue to head towards the goal.

Gate Battle:
Both sides will take turns “Breaking” into the gate. A wooden brace is used to close the gate, once the Attacking team actually breaks the board bracing the doors closed, a hold will be called. The wooden remains will be removed from play. The defenders will then be allowed to “Brace” the gate using bodily weight. This is a timed event. The fastest team through the gate will be awarded a point.

Barn Raid:
Both sides will take turns attacking the barn. An object must be removed from the barn in order for the attackers to be declared victorious. The attackers will have 5 resurrections, while the defenders will only have 3.
Victory Conditions:
An object must be retrieved from the barn and made it past the front gate of the barn in order for a team to be declared victorious. The side door is NOT in play and will only be used for the removal of the Dead. Time is started when “Lay On!” is called and is stopped only for Holds, or when the attacking team member crosses the front of the barn gate with the object in hand. Proper hand protection is required to carry object.
The team who takes the object from the barn the fastest is awarded a point.

Flag Battle:
The team which accumulated the most points thus far starts with their team flag at the top of the flag pole. A 5’ circle will be placed around the flag pole for “Immunity”. This will be a timed event. The team whose flag spends the most time at the top of the flag pole will be declared the victor. This will be a 1 ½ hour unlimited resurrection battle.
Fizban Rules:
· The person inside the circle is considered immune and is NOT subject to any active combat. Nor can the person in the circle attack anyone.
· Proper hand protection is NOT required to raise the flag.
· The time is stopped when the flag starts to drop. Time is started again when the person in the circle places BOTH feet out of the circle.
· A 5 minute time limit is allowed in the circle. If the attacker is deemed by the Marshalls to be deliberately “stalling” in the circle, after 5 minutes the time will start again and then be deducted from the team’s time total.

General Rules:
· All scenarios will be run twice, with each team taking turns acting as both attackers and defenders.
· All scenarios will be timed.
· The team that accumulates the least amount of time for each scenario will be awarded a point.
· Points will be added up for the final battle, at which time the team with the most points will have an advantage as described in that scenario.
· Combat archery will be allowed.

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